Animating in 360

Pano2VR features an Animation Editor that lets you create an animated flat video from your 360 media. The animation can be used for auto-rotation in an HTML5 output or can be exported as a non-360 movie file that can be either uploaded directly to an online video service or imported to your video editor for further editing.

Animations are created using clips and keyframes. A clip is defined for a specific node. A single node could have a number of clips. A group of clips create a sequence. Once a clip is loaded (or selected), then keyframes can be used to create the animation. Keyframes are points on the timeline that animate the difference between two values.

The animation created can not only be used for exporting to video, but it can also be used for autorotation in the HTML5 output.

Animations can be created in both Pano2VR light and Pano2VR pro.

Learn more about clips, sequences, and keyframes:

Keyframes not only determine the time a change takes between two points, but they also determine the speed at which those changes occur. There are four different types of keyframes and each can be edited.

Once you’ve got an understanding of the components of an animation, try to animate a single still panorama.

Then, if you have Pano2VR Pro, learn to animate an entire tour.

And it doesn’t end there, folks. You can then take your animating skills to the next level by using the animation to control skin elements. For example, at a certain angle and point in time, a text box can pop up explaining the scene.


See also